Action Video Games: A New Frontier in Cognitive Therapy

Action Video Games: A New Frontier in Cognitive Therapy

2025-09-29 digitalcare

New York, Monday, 29 September 2025.
A pilot study reveals action video games can significantly improve visual selective attention, suggesting their potential as digital therapeutics for cognitive enhancement.

Harnessing Gaming for Cognitive Enhancement

A recent pilot study published on 28 September 2025 highlights the emerging role of action video games (AVGs) as effective digital therapeutics. These games have been shown to enhance visual selective attention in adults, a critical cognitive function that enables individuals to filter relevant information while suppressing distractions. This capability is often compromised in various psychological disorders, where improving selective attention can significantly aid cognitive therapy [1].

Methodology and Findings

The study involved a controlled trial with 111 participants aged 18-24, randomly assigned to either an AVG group or a control group. Participants underwent an 8-month training program, during which the AVG group played ‘League of Legends,’ while the control group engaged with a non-AVG strategy game called ‘Legends of the Three Kingdoms.’ Results demonstrated a notable improvement in reaction time (RT) in the AVG group, linked to reduced functional connectivity between the frontal and parietal lobes, which was a key finding in this research [1].

Technological Integration in Therapeutics

The study employed advanced machine learning models like Support Vector Machine (SVM) and k-nearest neighbors (KNN) to predict training outcomes, achieving around 80% accuracy. These models utilized pre-training EEG data and demonstrated the potential of integrating technology with therapeutic practices to enhance cognitive functions. This integration marks a significant step forward in utilizing existing gaming technologies for clinical benefits, suggesting a promising future for digital therapeutics in cognitive enhancement [1].

Future Implications and Considerations

While the study’s findings are promising, several limitations were noted, such as the need for more diverse participant groups and considerations of gender differences. The adaptability of AVG content based on individual performance was also highlighted as a future enhancement for digital therapeutics. This pilot study paves the way for further research and development in the field, potentially offering innovative solutions for cognitive impairments and expanding the scope of therapeutic practices [1].

Bronnen


digital therapeutics action video games